有很多地獄之門玩家不知道戰爭召喚地獄之門東線遊戲單位修改方法,下面kofcn小編寫的《戰爭召喚地獄之門東線遊戲單位修改方法》,有興趣的玩家們往下看看吧,希望可以幫助到你。
《戰爭召喚:地獄之門東線》是一款近期備受好評的遊戲,而《戰爭召喚:地獄之門東線》遊戲單位修改方法是這款遊戲中備受關注的一個內容。如果你對于這個部分感到困惑或者不明白,那麽可以仔細閱讀這篇攻略。
《戰爭召喚:地獄之門東線》遊戲單位修改方法
單位修改(修改後敵我都有效)
steamsteamappscommonCall to Arms - Gates of Hellresourceentity
entity.pak/-vehicle/germany/tank_heavy/tiger1hunt
以這個虎式精英爲例:
首先打開def後綴文件
{weapon "mgun" {mask "mountable"}}武器的彈藥量
{box
{item "bulletger_88_l56 apcbche" 32} ; 92 rounds
{item "bulletger_88_l56 he" 46}
{item "bulletger_88_l56 apcr" 4}
{item "bulletger_88_l56 heat" 9}
{item "ammo mgun_ger belt" 4500} ; 32 belts (150 rounds each)
{item "mg34_drum" filled {user "mgun"}}
{item "geballteladung_3kg" 1}
{item "nbks grenade" 6}
{place "gun"武器類型
{RestoreIKAfterAim}
{weapon "88mm_kwk36" filling "bulletger_88_l56 apcbche" 1}修改修改武器的名字(其它後面細說)
{gunner "gunner"}
{charger "charger"}
("abm_dymamic"
zeroing(1.0)
dispersion(0.50)
)
}
{place "mgun2"
{type "coaxial"}
{weapon "mg34_tank" filled}
{foresight "foresight5"}
{gunner "gunner"}
{charger "charger"}
("abm_mgun")
{basic}
}
{place "mgun1"
{type "hull"}
{weapon "mg34_tank" filled}
{foresight "foresight4"}
{gunner "gunner3"}
{charger "gunner3"}
("abm_mgun")
{basic}
{ai_in_manual}
}
{place "mgun"
{type "aa"}
{gunner "commander"}
{charger "commander"}
{LinkBone "mgun_rot"}
{LinkAnimation "off"}
("abm_mgun")
{basic}
{ai_in_manual}
speed(38) ;----------Max speed when fully accelerated on road, km/h.在道路上完全加速時的最大速度
reverse(12) ;--------Max speed in reverse on road, km/h. (+2 of real life speed)道路上倒車時的最大速度
traverse(25) ;-------Track traverse, per second, in degrees.???
weight(57) ;---------Weight in Tonnes.
power(600) ;---------Engine Power, in hp. //engine was governed to 2500 max rpm which reduced it from 700HP to 600HP發動機功率
track(3.5) ;---------Track performance: (0,10], 10=ideal. Sluggish tanks and vehicles with narrow and non-gripping tracks have a lower performance.
fuel(540) ;----------Fuel capacity in Litres.燃料
type(fuel) ;---------Fuel type. (diesel OR fuel)燃料類型
range(80) ;----------Range in km, off-road.???
武器修改在gamelogic.pak/set/stuff/gun
以b4爲例:
{filling "bulletrus_203"}
{fireSound "gun/gun_203_210"}
{fireSoundclose "gun/gun_203_210"}
{reloadSound "tank/reload_howitzer"}
("super_heavy_artillery")
{calibre 203}口徑
{range 440 440} ; // 18km射程
("reload time" seconds(70))裝填速度
("velocity" mps(218))炮彈飛行速度
("accuracy_indirect" ; // Applies logic for accuracy of indirect weapons over 200m
r1(1.50)直射精度 ; // Accuracy radius for direct-fire munitions
r2(12) 曲射精度 ; // Accuracy radius for indirect fire
rmax(38) 最大射程精度 ; // Accuracy radius for indirect fire at maximum range
range_ap(200) 200米ap下降 ; // Range after which accuracy drops to prevent farshooting.
range_heat(200) ; // Range after which accuracy drops to prevent farshooting.
range_he(440) ; // Range after which accuracy drops to prevent farshooting.
)
}
其他說明:
1.gamelogic.pak/set/multiplayer/units/conquest 修改駕駛員(不確定,好久沒改過)
2.武器傷害在shell裏對應的彈藥類型(沒改過,看不懂)
3.裝甲在ext裏(沒研究過)
4.gamelogic.pak/script/multiplayer/rus裏找到對應單位修改出現幾率
{priority = 1.0, type = {"Tank", "Medium", "Class1",}, unit = "t3485_44"},
5.最早出現時間(第幾局AI能用上)
gamelogic.pak/set/multiplayer/units
{"is2_43"
("vehicle2" side(rus) period(mid) min_stage(12) max_stage(13) cw(8) cp(30) crew1(tankman:3) crew2(tank_commander:1))
{cost 1350}
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